An Angel Problem
A hybrid between a music box and a computer play Angel and Devil in a virtual infinite game. As the game unfolds, the Devil tries to stop the Angel from flying on forever, namely by blocking the rendering of its own moving images displayed on an affixed plasma screen, along with Dub music emanating from within the box. The rendered moving images themselves fuse the motion of a ballerina inside a small music box with the passing process of a common house fly.
Real-time simulation, infinite duration, media engine, self-sequencing processing, plasma display, built-in polyphonic speakers, aluminum, magnets, fabric, Megachile spp.
Variable duration.
63 x 60 x 30 cm / 24 ¾ x 23 ½ x 11 ¾ in.
LJM.AAP.01